package dtls import ( "context" "errors" "fmt" "io" "net" "sync" "sync/atomic" "time" "github.com/pion/dtls/v2/internal/closer" "github.com/pion/dtls/v2/pkg/crypto/elliptic" "github.com/pion/dtls/v2/pkg/crypto/signaturehash" "github.com/pion/dtls/v2/pkg/protocol" "github.com/pion/dtls/v2/pkg/protocol/alert" "github.com/pion/dtls/v2/pkg/protocol/handshake" "github.com/pion/dtls/v2/pkg/protocol/recordlayer" "github.com/pion/logging" "github.com/pion/transport/connctx" "github.com/pion/transport/deadline" "github.com/pion/transport/replaydetector" ) const ( initialTickerInterval = time.Second cookieLength = 20 defaultNamedCurve = elliptic.X25519 inboundBufferSize = 8192 // Default replay protection window is specified by RFC 6347 Section 4.1.2.6 defaultReplayProtectionWindow = 64 ) func invalidKeyingLabels() map[string]bool { return map[string]bool{ "client finished": true, "server finished": true, "master secret": true, "key expansion": true, } } // Conn represents a DTLS connection type Conn struct { lock sync.RWMutex // Internal lock (must not be public) nextConn connctx.ConnCtx // Embedded Conn, typically a udpconn we read/write from fragmentBuffer *fragmentBuffer // out-of-order and missing fragment handling handshakeCache *handshakeCache // caching of handshake messages for verifyData generation decrypted chan interface{} // Decrypted Application Data or error, pull by calling `Read` state State // Internal state maximumTransmissionUnit int handshakeCompletedSuccessfully atomic.Value encryptedPackets [][]byte connectionClosedByUser bool closeLock sync.Mutex closed *closer.Closer handshakeLoopsFinished sync.WaitGroup readDeadline *deadline.Deadline writeDeadline *deadline.Deadline log logging.LeveledLogger reading chan struct{} handshakeRecv chan chan struct{} cancelHandshaker func() cancelHandshakeReader func() fsm *handshakeFSM replayProtectionWindow uint } func createConn(ctx context.Context, nextConn net.Conn, config *Config, isClient bool, initialState *State) (*Conn, error) { err := validateConfig(config) if err != nil { return nil, err } if nextConn == nil { return nil, errNilNextConn } cipherSuites, err := parseCipherSuites(config.CipherSuites, config.CustomCipherSuites, config.PSK == nil || len(config.Certificates) > 0, config.PSK != nil) if err != nil { return nil, err } signatureSchemes, err := signaturehash.ParseSignatureSchemes(config.SignatureSchemes, config.InsecureHashes) if err != nil { return nil, err } workerInterval := initialTickerInterval if config.FlightInterval != 0 { workerInterval = config.FlightInterval } loggerFactory := config.LoggerFactory if loggerFactory == nil { loggerFactory = logging.NewDefaultLoggerFactory() } logger := loggerFactory.NewLogger("dtls") mtu := config.MTU if mtu <= 0 { mtu = defaultMTU } replayProtectionWindow := config.ReplayProtectionWindow if replayProtectionWindow <= 0 { replayProtectionWindow = defaultReplayProtectionWindow } c := &Conn{ nextConn: connctx.New(nextConn), fragmentBuffer: newFragmentBuffer(), handshakeCache: newHandshakeCache(), maximumTransmissionUnit: mtu, decrypted: make(chan interface{}, 1), log: logger, readDeadline: deadline.New(), writeDeadline: deadline.New(), reading: make(chan struct{}, 1), handshakeRecv: make(chan chan struct{}), closed: closer.NewCloser(), cancelHandshaker: func() {}, replayProtectionWindow: uint(replayProtectionWindow), state: State{ isClient: isClient, }, } c.setRemoteEpoch(0) c.setLocalEpoch(0) serverName := config.ServerName // Use host from conn address when serverName is not provided if isClient && serverName == "" && nextConn.RemoteAddr() != nil { remoteAddr := nextConn.RemoteAddr().String() var host string host, _, err = net.SplitHostPort(remoteAddr) if err != nil { serverName = remoteAddr } else { serverName = host } } hsCfg := &handshakeConfig{ localPSKCallback: config.PSK, localPSKIdentityHint: config.PSKIdentityHint, localCiscoCompatCallback: config.CiscoCompat, localCipherSuites: cipherSuites, localSignatureSchemes: signatureSchemes, extendedMasterSecret: config.ExtendedMasterSecret, localSRTPProtectionProfiles: config.SRTPProtectionProfiles, serverName: serverName, clientAuth: config.ClientAuth, localCertificates: config.Certificates, insecureSkipVerify: config.InsecureSkipVerify, verifyPeerCertificate: config.VerifyPeerCertificate, rootCAs: config.RootCAs, clientCAs: config.ClientCAs, customCipherSuites: config.CustomCipherSuites, retransmitInterval: workerInterval, log: logger, initialEpoch: 0, keyLogWriter: config.KeyLogWriter, } var initialFlight flightVal var initialFSMState handshakeState if initialState != nil { if c.state.isClient { initialFlight = flight5 } else { initialFlight = flight6 } initialFSMState = handshakeFinished c.state = *initialState } else { if c.state.isClient { initialFlight = flight1 } else { initialFlight = flight0 } initialFSMState = handshakePreparing } // Do handshake if err := c.handshake(ctx, hsCfg, initialFlight, initialFSMState); err != nil { return nil, err } c.log.Trace("Handshake Completed") return c, nil } // Dial connects to the given network address and establishes a DTLS connection on top. // Connection handshake will timeout using ConnectContextMaker in the Config. // If you want to specify the timeout duration, use DialWithContext() instead. func Dial(network string, raddr *net.UDPAddr, config *Config) (*Conn, error) { ctx, cancel := config.connectContextMaker() defer cancel() return DialWithContext(ctx, network, raddr, config) } // Client establishes a DTLS connection over an existing connection. // Connection handshake will timeout using ConnectContextMaker in the Config. // If you want to specify the timeout duration, use ClientWithContext() instead. func Client(conn net.Conn, config *Config) (*Conn, error) { ctx, cancel := config.connectContextMaker() defer cancel() return ClientWithContext(ctx, conn, config) } // Server listens for incoming DTLS connections. // Connection handshake will timeout using ConnectContextMaker in the Config. // If you want to specify the timeout duration, use ServerWithContext() instead. func Server(conn net.Conn, config *Config) (*Conn, error) { ctx, cancel := config.connectContextMaker() defer cancel() return ServerWithContext(ctx, conn, config) } // DialWithContext connects to the given network address and establishes a DTLS connection on top. func DialWithContext(ctx context.Context, network string, raddr *net.UDPAddr, config *Config) (*Conn, error) { pConn, err := net.DialUDP(network, nil, raddr) if err != nil { return nil, err } return ClientWithContext(ctx, pConn, config) } // ClientWithContext establishes a DTLS connection over an existing connection. func ClientWithContext(ctx context.Context, conn net.Conn, config *Config) (*Conn, error) { switch { case config == nil: return nil, errNoConfigProvided case config.PSK != nil && config.PSKIdentityHint == nil: return nil, errPSKAndIdentityMustBeSetForClient } return createConn(ctx, conn, config, true, nil) } // ServerWithContext listens for incoming DTLS connections. func ServerWithContext(ctx context.Context, conn net.Conn, config *Config) (*Conn, error) { if config == nil { return nil, errNoConfigProvided } return createConn(ctx, conn, config, false, nil) } // Read reads data from the connection. func (c *Conn) Read(p []byte) (n int, err error) { if !c.isHandshakeCompletedSuccessfully() { return 0, errHandshakeInProgress } select { case <-c.readDeadline.Done(): return 0, errDeadlineExceeded default: } for { select { case <-c.readDeadline.Done(): return 0, errDeadlineExceeded case out, ok := <-c.decrypted: if !ok { return 0, io.EOF } switch val := out.(type) { case ([]byte): if len(p) < len(val) { return 0, errBufferTooSmall } copy(p, val) return len(val), nil case (error): return 0, val } } } } // Write writes len(p) bytes from p to the DTLS connection func (c *Conn) Write(p []byte) (int, error) { if c.isConnectionClosed() { return 0, ErrConnClosed } select { case <-c.writeDeadline.Done(): return 0, errDeadlineExceeded default: } if !c.isHandshakeCompletedSuccessfully() { return 0, errHandshakeInProgress } return len(p), c.writePackets(c.writeDeadline, []*packet{ { record: &recordlayer.RecordLayer{ Header: recordlayer.Header{ Epoch: c.getLocalEpoch(), Version: protocol.Version1_2, }, Content: &protocol.ApplicationData{ Data: p, }, }, shouldEncrypt: true, }, }) } // Close closes the connection. func (c *Conn) Close() error { err := c.close(true) c.handshakeLoopsFinished.Wait() return err } // ConnectionState returns basic DTLS details about the connection. // Note that this replaced the `Export` function of v1. func (c *Conn) ConnectionState() State { c.lock.RLock() defer c.lock.RUnlock() return *c.state.clone() } // SelectedSRTPProtectionProfile returns the selected SRTPProtectionProfile func (c *Conn) SelectedSRTPProtectionProfile() (SRTPProtectionProfile, bool) { c.lock.RLock() defer c.lock.RUnlock() if c.state.srtpProtectionProfile == 0 { return 0, false } return c.state.srtpProtectionProfile, true } func (c *Conn) writePackets(ctx context.Context, pkts []*packet) error { c.lock.Lock() defer c.lock.Unlock() var rawPackets [][]byte for _, p := range pkts { if h, ok := p.record.Content.(*handshake.Handshake); ok { handshakeRaw, err := p.record.Marshal() if err != nil { return err } c.log.Tracef("[handshake:%v] -> %s (epoch: %d, seq: %d)", srvCliStr(c.state.isClient), h.Header.Type.String(), p.record.Header.Epoch, h.Header.MessageSequence) c.handshakeCache.push(handshakeRaw[recordlayer.HeaderSize:], p.record.Header.Epoch, h.Header.MessageSequence, h.Header.Type, c.state.isClient) rawHandshakePackets, err := c.processHandshakePacket(p, h) if err != nil { return err } rawPackets = append(rawPackets, rawHandshakePackets...) } else { rawPacket, err := c.processPacket(p) if err != nil { return err } rawPackets = append(rawPackets, rawPacket) } } if len(rawPackets) == 0 { return nil } compactedRawPackets := c.compactRawPackets(rawPackets) for _, compactedRawPackets := range compactedRawPackets { if _, err := c.nextConn.WriteContext(ctx, compactedRawPackets); err != nil { return netError(err) } } return nil } func (c *Conn) compactRawPackets(rawPackets [][]byte) [][]byte { combinedRawPackets := make([][]byte, 0) currentCombinedRawPacket := make([]byte, 0) for _, rawPacket := range rawPackets { if len(currentCombinedRawPacket) > 0 && len(currentCombinedRawPacket)+len(rawPacket) >= c.maximumTransmissionUnit { combinedRawPackets = append(combinedRawPackets, currentCombinedRawPacket) currentCombinedRawPacket = []byte{} } currentCombinedRawPacket = append(currentCombinedRawPacket, rawPacket...) } combinedRawPackets = append(combinedRawPackets, currentCombinedRawPacket) return combinedRawPackets } func (c *Conn) processPacket(p *packet) ([]byte, error) { epoch := p.record.Header.Epoch for len(c.state.localSequenceNumber) <= int(epoch) { c.state.localSequenceNumber = append(c.state.localSequenceNumber, uint64(0)) } seq := atomic.AddUint64(&c.state.localSequenceNumber[epoch], 1) - 1 if seq > recordlayer.MaxSequenceNumber { // RFC 6347 Section 4.1.0 // The implementation must either abandon an association or rehandshake // prior to allowing the sequence number to wrap. return nil, errSequenceNumberOverflow } p.record.Header.SequenceNumber = seq rawPacket, err := p.record.Marshal() if err != nil { return nil, err } if p.shouldEncrypt { var err error rawPacket, err = c.state.cipherSuite.Encrypt(p.record, rawPacket) if err != nil { return nil, err } } return rawPacket, nil } func (c *Conn) processHandshakePacket(p *packet, h *handshake.Handshake) ([][]byte, error) { rawPackets := make([][]byte, 0) handshakeFragments, err := c.fragmentHandshake(h) if err != nil { return nil, err } epoch := p.record.Header.Epoch for len(c.state.localSequenceNumber) <= int(epoch) { c.state.localSequenceNumber = append(c.state.localSequenceNumber, uint64(0)) } for _, handshakeFragment := range handshakeFragments { seq := atomic.AddUint64(&c.state.localSequenceNumber[epoch], 1) - 1 if seq > recordlayer.MaxSequenceNumber { return nil, errSequenceNumberOverflow } recordlayerHeader := &recordlayer.Header{ Version: p.record.Header.Version, ContentType: p.record.Header.ContentType, ContentLen: uint16(len(handshakeFragment)), Epoch: p.record.Header.Epoch, SequenceNumber: seq, } recordlayerHeaderBytes, err := recordlayerHeader.Marshal() if err != nil { return nil, err } p.record.Header = *recordlayerHeader rawPacket := append(recordlayerHeaderBytes, handshakeFragment...) if p.shouldEncrypt { var err error rawPacket, err = c.state.cipherSuite.Encrypt(p.record, rawPacket) if err != nil { return nil, err } } rawPackets = append(rawPackets, rawPacket) } return rawPackets, nil } func (c *Conn) fragmentHandshake(h *handshake.Handshake) ([][]byte, error) { content, err := h.Message.Marshal() if err != nil { return nil, err } fragmentedHandshakes := make([][]byte, 0) contentFragments := splitBytes(content, c.maximumTransmissionUnit) if len(contentFragments) == 0 { contentFragments = [][]byte{ {}, } } offset := 0 for _, contentFragment := range contentFragments { contentFragmentLen := len(contentFragment) headerFragment := &handshake.Header{ Type: h.Header.Type, Length: h.Header.Length, MessageSequence: h.Header.MessageSequence, FragmentOffset: uint32(offset), FragmentLength: uint32(contentFragmentLen), } offset += contentFragmentLen headerFragmentRaw, err := headerFragment.Marshal() if err != nil { return nil, err } fragmentedHandshake := append(headerFragmentRaw, contentFragment...) fragmentedHandshakes = append(fragmentedHandshakes, fragmentedHandshake) } return fragmentedHandshakes, nil } var poolReadBuffer = sync.Pool{ //nolint:gochecknoglobals New: func() interface{} { b := make([]byte, inboundBufferSize) return &b }, } func (c *Conn) readAndBuffer(ctx context.Context) error { bufptr := poolReadBuffer.Get().(*[]byte) defer poolReadBuffer.Put(bufptr) b := *bufptr i, err := c.nextConn.ReadContext(ctx, b) if err != nil { return netError(err) } pkts, err := recordlayer.UnpackDatagram(b[:i]) if err != nil { return err } var hasHandshake bool for _, p := range pkts { hs, alert, err := c.handleIncomingPacket(p, true) if alert != nil { if alertErr := c.notify(ctx, alert.Level, alert.Description); alertErr != nil { if err == nil { err = alertErr } } } if hs { hasHandshake = true } switch e := err.(type) { case nil: case *errAlert: if e.IsFatalOrCloseNotify() { return e } default: return e } } if hasHandshake { done := make(chan struct{}) select { case c.handshakeRecv <- done: // If the other party may retransmit the flight, // we should respond even if it not a new message. <-done case <-c.fsm.Done(): } } return nil } func (c *Conn) handleQueuedPackets(ctx context.Context) error { pkts := c.encryptedPackets c.encryptedPackets = nil for _, p := range pkts { _, alert, err := c.handleIncomingPacket(p, false) // don't re-enqueue if alert != nil { if alertErr := c.notify(ctx, alert.Level, alert.Description); alertErr != nil { if err == nil { err = alertErr } } } switch e := err.(type) { case nil: case *errAlert: if e.IsFatalOrCloseNotify() { return e } default: return e } } return nil } func (c *Conn) handleIncomingPacket(buf []byte, enqueue bool) (bool, *alert.Alert, error) { //nolint:gocognit h := &recordlayer.Header{} if err := h.Unmarshal(buf); err != nil { // Decode error must be silently discarded // [RFC6347 Section-4.1.2.7] c.log.Debugf("discarded broken packet: %v", err) return false, nil, nil } // Validate epoch remoteEpoch := c.getRemoteEpoch() if h.Epoch > remoteEpoch { if h.Epoch > remoteEpoch+1 { c.log.Debugf("discarded future packet (epoch: %d, seq: %d)", h.Epoch, h.SequenceNumber, ) return false, nil, nil } if enqueue { c.log.Debug("received packet of next epoch, queuing packet") c.encryptedPackets = append(c.encryptedPackets, buf) } return false, nil, nil } // Anti-replay protection for len(c.state.replayDetector) <= int(h.Epoch) { c.state.replayDetector = append(c.state.replayDetector, replaydetector.New(c.replayProtectionWindow, recordlayer.MaxSequenceNumber), ) } markPacketAsValid, ok := c.state.replayDetector[int(h.Epoch)].Check(h.SequenceNumber) if !ok { c.log.Debugf("discarded duplicated packet (epoch: %d, seq: %d)", h.Epoch, h.SequenceNumber, ) return false, nil, nil } // Decrypt if h.Epoch != 0 { if c.state.cipherSuite == nil || !c.state.cipherSuite.IsInitialized() { if enqueue { c.encryptedPackets = append(c.encryptedPackets, buf) c.log.Debug("handshake not finished, queuing packet") } return false, nil, nil } var err error buf, err = c.state.cipherSuite.Decrypt(buf) if err != nil { c.log.Debugf("%s: decrypt failed: %s", srvCliStr(c.state.isClient), err) return false, nil, nil } } isHandshake, err := c.fragmentBuffer.push(append([]byte{}, buf...)) if err != nil { // Decode error must be silently discarded // [RFC6347 Section-4.1.2.7] c.log.Debugf("defragment failed: %s", err) return false, nil, nil } else if isHandshake { markPacketAsValid() for out, epoch := c.fragmentBuffer.pop(); out != nil; out, epoch = c.fragmentBuffer.pop() { rawHandshake := &handshake.Handshake{} if err := rawHandshake.Unmarshal(out); err != nil { c.log.Debugf("%s: handshake parse failed: %s", srvCliStr(c.state.isClient), err) continue } _ = c.handshakeCache.push(out, epoch, rawHandshake.Header.MessageSequence, rawHandshake.Header.Type, !c.state.isClient) } return true, nil, nil } r := &recordlayer.RecordLayer{} if err := r.Unmarshal(buf); err != nil { return false, &alert.Alert{Level: alert.Fatal, Description: alert.DecodeError}, err } switch content := r.Content.(type) { case *alert.Alert: c.log.Tracef("%s: <- %s", srvCliStr(c.state.isClient), content.String()) var a *alert.Alert if content.Description == alert.CloseNotify { // Respond with a close_notify [RFC5246 Section 7.2.1] a = &alert.Alert{Level: alert.Warning, Description: alert.CloseNotify} } markPacketAsValid() return false, a, &errAlert{content} case *protocol.ChangeCipherSpec: if c.state.cipherSuite == nil || !c.state.cipherSuite.IsInitialized() { if enqueue { c.encryptedPackets = append(c.encryptedPackets, buf) c.log.Debugf("CipherSuite not initialized, queuing packet") } return false, nil, nil } newRemoteEpoch := h.Epoch + 1 c.log.Tracef("%s: <- ChangeCipherSpec (epoch: %d)", srvCliStr(c.state.isClient), newRemoteEpoch) if c.getRemoteEpoch()+1 == newRemoteEpoch { c.setRemoteEpoch(newRemoteEpoch) markPacketAsValid() } case *protocol.ApplicationData: if h.Epoch == 0 { return false, &alert.Alert{Level: alert.Fatal, Description: alert.UnexpectedMessage}, errApplicationDataEpochZero } markPacketAsValid() select { case c.decrypted <- content.Data: case <-c.closed.Done(): } default: return false, &alert.Alert{Level: alert.Fatal, Description: alert.UnexpectedMessage}, fmt.Errorf("%w: %d", errUnhandledContextType, content.ContentType()) } return false, nil, nil } func (c *Conn) recvHandshake() <-chan chan struct{} { return c.handshakeRecv } func (c *Conn) notify(ctx context.Context, level alert.Level, desc alert.Description) error { return c.writePackets(ctx, []*packet{ { record: &recordlayer.RecordLayer{ Header: recordlayer.Header{ Epoch: c.getLocalEpoch(), Version: protocol.Version1_2, }, Content: &alert.Alert{ Level: level, Description: desc, }, }, shouldEncrypt: c.isHandshakeCompletedSuccessfully(), }, }) } func (c *Conn) setHandshakeCompletedSuccessfully() { c.handshakeCompletedSuccessfully.Store(struct{ bool }{true}) } func (c *Conn) isHandshakeCompletedSuccessfully() bool { boolean, _ := c.handshakeCompletedSuccessfully.Load().(struct{ bool }) return boolean.bool } func (c *Conn) handshake(ctx context.Context, cfg *handshakeConfig, initialFlight flightVal, initialState handshakeState) error { //nolint:gocognit c.fsm = newHandshakeFSM(&c.state, c.handshakeCache, cfg, initialFlight) done := make(chan struct{}) ctxRead, cancelRead := context.WithCancel(context.Background()) c.cancelHandshakeReader = cancelRead cfg.onFlightState = func(f flightVal, s handshakeState) { if s == handshakeFinished && !c.isHandshakeCompletedSuccessfully() { c.setHandshakeCompletedSuccessfully() close(done) } } ctxHs, cancel := context.WithCancel(context.Background()) c.cancelHandshaker = cancel firstErr := make(chan error, 1) c.handshakeLoopsFinished.Add(2) // Handshake routine should be live until close. // The other party may request retransmission of the last flight to cope with packet drop. go func() { defer c.handshakeLoopsFinished.Done() err := c.fsm.Run(ctxHs, c, initialState) if !errors.Is(err, context.Canceled) { select { case firstErr <- err: default: } } }() go func() { defer func() { // Escaping read loop. // It's safe to close decrypted channnel now. close(c.decrypted) // Force stop handshaker when the underlying connection is closed. cancel() }() defer c.handshakeLoopsFinished.Done() for { if err := c.readAndBuffer(ctxRead); err != nil { switch e := err.(type) { case *errAlert: if !e.IsFatalOrCloseNotify() { if c.isHandshakeCompletedSuccessfully() { // Pass the error to Read() select { case c.decrypted <- err: case <-c.closed.Done(): } } continue // non-fatal alert must not stop read loop } case error: switch err { case context.DeadlineExceeded, context.Canceled, io.EOF: default: if c.isHandshakeCompletedSuccessfully() { // Keep read loop and pass the read error to Read() select { case c.decrypted <- err: case <-c.closed.Done(): } continue // non-fatal alert must not stop read loop } } } select { case firstErr <- err: default: } if e, ok := err.(*errAlert); ok { if e.IsFatalOrCloseNotify() { _ = c.close(false) } } return } } }() select { case err := <-firstErr: cancelRead() cancel() return c.translateHandshakeCtxError(err) case <-ctx.Done(): cancelRead() cancel() return c.translateHandshakeCtxError(ctx.Err()) case <-done: return nil } } func (c *Conn) translateHandshakeCtxError(err error) error { if err == nil { return nil } if errors.Is(err, context.Canceled) && c.isHandshakeCompletedSuccessfully() { return nil } return &HandshakeError{Err: err} } func (c *Conn) close(byUser bool) error { c.cancelHandshaker() c.cancelHandshakeReader() if c.isHandshakeCompletedSuccessfully() && byUser { // Discard error from notify() to return non-error on the first user call of Close() // even if the underlying connection is already closed. _ = c.notify(context.Background(), alert.Warning, alert.CloseNotify) } c.closeLock.Lock() // Don't return ErrConnClosed at the first time of the call from user. closedByUser := c.connectionClosedByUser if byUser { c.connectionClosedByUser = true } c.closed.Close() c.closeLock.Unlock() if closedByUser { return ErrConnClosed } return c.nextConn.Close() } func (c *Conn) isConnectionClosed() bool { select { case <-c.closed.Done(): return true default: return false } } func (c *Conn) setLocalEpoch(epoch uint16) { c.state.localEpoch.Store(epoch) } func (c *Conn) getLocalEpoch() uint16 { return c.state.localEpoch.Load().(uint16) } func (c *Conn) setRemoteEpoch(epoch uint16) { c.state.remoteEpoch.Store(epoch) } func (c *Conn) getRemoteEpoch() uint16 { return c.state.remoteEpoch.Load().(uint16) } // LocalAddr implements net.Conn.LocalAddr func (c *Conn) LocalAddr() net.Addr { return c.nextConn.LocalAddr() } // RemoteAddr implements net.Conn.RemoteAddr func (c *Conn) RemoteAddr() net.Addr { return c.nextConn.RemoteAddr() } // SetDeadline implements net.Conn.SetDeadline func (c *Conn) SetDeadline(t time.Time) error { c.readDeadline.Set(t) return c.SetWriteDeadline(t) } // SetReadDeadline implements net.Conn.SetReadDeadline func (c *Conn) SetReadDeadline(t time.Time) error { c.readDeadline.Set(t) // Read deadline is fully managed by this layer. // Don't set read deadline to underlying connection. return nil } // SetWriteDeadline implements net.Conn.SetWriteDeadline func (c *Conn) SetWriteDeadline(t time.Time) error { c.writeDeadline.Set(t) // Write deadline is also fully managed by this layer. return nil }